The Making of Alto’s Adventure

A few weeks ago, I reached the end of a long and exciting journey. Alto’s Adventure – a project that I’ve poured my absolute heart and soul into over the last two years – was finally released to the public.

It’s been a wild ride, and I’m not sure I can adequately put into words how I feel about everything that’s happened so far, but I’ll start by saying a huge thank you to everyone who’s downloaded and played the game. You’ve made it all worth while.

In addition to that, I’ve been thinking about putting together a series of posts detailing our experiences and some of the challenges we faced. It’s hard to know exactly the kind of things that would be of interest, or how much detail to go into, so for now I’ll start with a quick introduction.

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