Alto’s Adventure Keeps It Simple

https://design-milk.com/altos-adventure-keeps-simple/

Compared to their 3D big budget counterparts games, indie titles like the gorgeous iOS puzzler, Monument Valley, the atmospheric dungeon explorer Below, and the mystical woodland side scroller, The Deer God can appear regressive in an era where fully immersive “open world” design rules.

Yet sprite-based 2D and quasi-3D games have earned a devoted fan base for their ability to create and communicate imaginative worlds using only minimal 2D forms, painting between the lines with limited color palettes and relying upon the most primitive of geometric shapes – a visual haven not only beloved by retro and casual gamers, but also cited by designers as entertainingly graphical examples of subtraction and self-imposed limitations as a tool rather than a hindrance. At their best, they evoke the graphic design once used to promote United States National Parks, and is still used today by designers to endorse musical acts in poster format.

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